Online workshop

An online workshop for the Preparation for the equal participation of VET students in learning mobility programs abroad” was organized by the Directorate of Secondary Education of Chania on March 17th 2021. The event was attended by teachers and principals of secondary and post-secondary VET schools including schools with no experience in VET mobilities and five experienced schools (2nd EPAL of Chania, 1st EPAL of Psachna, 5th Evening EPAL of Thessaloniki, DIEK Egaleo and DIEK Glyfada). After the introduction of the GAME IT project, the participants presented the difficulties and problems but also the solutions and the good practices they have adopted when designing and implementing VET mobility programs for Tourism and Hospitality including supporting the students before, during and after mobility. The participants discussed the impact of the mobility programs on the personal and professional development of students that they have witnessed and the importance of facilitating equal access of all students to learning mobility programs contributing in this way to the opening of new professional horizons and practices for them.



Third Project Meeting

For the third time, since the project start, the partners met on January 27th. Main topic of this meeting was the preparation of a survey for examining the profile of disadvantaged learners and their needs. Further on, an overview of the curriculum structure and discussion of the content was held. The development of this important Intellectual output continues.



A partners working meeting

A partners working meeting was conducted on 8th of January, 2021. During it the GAME IT consortium worked on the development of the concept and methodology for the first project output – IVET and CVET mobility preparation training curricula for disadvantaged learners.

Partners choose to optimize the efforts and apply the general approach to the specific needs of the learners:

  • identification of the obstacles before the disadvantaged learners
  • suggestion of suitable teaching methodologies and learning strategies for the GAME IT course.

GAME IT team also put on planning on how and when target groups will be involved and what would be our strategy to motivate the stakeholders for further participation in the project activities.



GAME IT kick-off meeting

The GAME IT kick-off meeting was held on 14th and 15th of December. In view of the complex situation with COVID-19 the meeting was held online, although it was initially planned as a transnational one.

The 2-day event Agenda included activities related to the setting of a Project management committee, presentation of the project and its activities and outputs, introduction of draft plan for management and monitoring and planning of communication and quality control strategies. The conditions of the proposed partnership agreements and financial management and reporting procedures were also reviewed during this meeting. 

The event was hosted by our TUC`s partner platform – Coursevo platform. This virtual space will further accommodate our project outputs and will provide access to our gamified resources.

All partners are happy to have this cooperation established and are expecting the workflow of the project to be as smooth as its beginning!



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